January 28, 2009: It’s a Snow Day

I have been working hard trying to get caught back up with SGL.  Once you fall behind on a blog like SGL it is extremely difficult to get caught back up again.  If you are not writing the current day “as it happens” then it is orders of magnitude harder.

Today is a snow day for most everyone in the area.  We got a lot of snow overnight and by mid-morning it was turning to rain and the ground was turning to slippery slush.  We are very thankful that we are traveling nowhere today or tomorrow.  Originally I was scheduled to go into Warren tomorrow but due to weather and some other circumstances at the offices that will most likely be next week instead which is best, that is a lot of driving on slush.

Work was normal today.  We have fallen into such a routine here that there is very little to mention.  One thing that has been going well is our diets.  We are both trying Weight Watchers and using the Wii Fit to track our progress and it is going well.  Eating at home for almost every meal really makes a difference.  It is easy to eat healthy when Dominica is cooking every meal and the idea behind Weight Watchers is really just to make you track and think about what you are eating.  The Wii Fit adds in a really simple way to track progress in weight/BMI and in exercise which motivates in additional ways.  It all fits together really well.

We have been watching Major Dad recently.  Dominica only saw a little bit of the show either from reruns or possibly from its original run.  I mostly forgot the show until we started watching it and it all came flooding back.  I have remembered every single episode.  I must have watched this show religiously all through high school but did not remember very well.  I definitely knew that I had watched the show but had no idea that I would still know every episode.  The show started in 1989 and is a “by the book” 1980s sitcom that ran into the early 90s ending in 1993 (the culture of the 80s, that which the 80s is most famous for producing, actually ran from around 1983 – 1993, prior to 1982 the 80s was more of an extension of the 70s.)  The show had the “benefit” of running before the war with Iraw began in 1991 but was able to deal with the subject directly as the show was about a Marine family.

Tonight was an early “to bed” night.  I need to catch up on some sleep.  I tried to go to bed starting around ten but, around eleven, Dominica and Liesl managed to get to bed before I did.  But I did get to bed before eleven thirty which is quite early for me these days.

January 27, 2009: Impromptu Katie Visitation

I was pretty exhausted when I went to bed last night.  I got a real night of sleep but not enough to do any real catchup for today.  I am still pretty tired.  The weather turned again today and the clear days that we have had recently are gone and a little snow has started again.

Work was usual, nothing worth mentioning.  I have been busy but not impossibly busy.  Just normal busy, I guess.  SGL has been taking a beating recently.  I have been doing a lot of switching from one task to another which makes it really hard to focus on writing SGL every day.  My day usually involves getting out of bed and going to straight to work, coming upstairs for lunch with Dominica and normally spending a while with Liesl, then working all afternoon until six thirty.  After six thirty I can normally come up to the living room and have dinner and visit with Dominica and Liesl (and Oreo) for most of the evening making just periodical stops down to the basement office to make sure that everything is okay at the office.

There is no real way for me to work on SGL, or anything else, while not in the basement office.  I am rapidly pulled from one task to another almost so fast that I get very little chance to sit still for any length of time.  We would love to be able to play video games, read books, write SGL or whatever in the evenings but there is so much to be done that pretty much all that we can do is turn on the television (Hulu or Netflix via the PS3) and put something on in the background.  I am lucky to get to watch half of whatever is on between trips to the basement, kitchen and outside to walk Oreo.

We decided today that since several of the plants are having a horrible time making it in the living room and since there is absolutely no space to spare at all that we are going to move some of them up to the nursery and will open up the blinds in there and start heating that room.  The plants will get dramatically more light up there than they will in the living room or especially the basement.  They will also be warmer as the basement is very, very cold.  The fear, of course, is that by having to heat an additional room that our heating bill will go up quite a bit.  That room was previously kept closed with the blinds down and large cardboard boxes up against the blinds as insulation.  Now it will be a large heatsink sucking the heat out of the house.  I expect it to be a pretty major power loss.

After work this evening, Katie decided to come up to join us for dinner.  She left home around a quarter after six and made it to our house just minutes before seven.  Forty-five minutes is not too bad for traveling from Nyack to Peekskill during rush hour since she was going in the direction of rush hour traffic.

Katie visited around eleven or so before heading home.  Her trip back home to Nyack took only thirty-five minutes which makes sense considering the time of day.

Dominica and I stayed up while Liesl slept in her swing and we watched Secretary which came from Netflix.  After the movie it was definitely time for bed.

Tomorrow the weather is supposed to be pretty bad. Lot’s of snow and slush.  Maybe freezing rain.  I will definitely be at home all day tomorrow.

January 26, 2009: Day of Lost Video Games

Well, my short, one day weekend is over.  Time to get back to work.

My day started incredibly early this morning when I was paged out at five thirty.  To make things worse I had decided to stay up until one in the morning last night playing Fable: The Lost Chapters after Dominica had gone to be.  I only play Fable when she isn’t around because she wants to play it as well and does not want me to ruin the story for her.  Then, at three thirty, Oreo got me up to take him out for a walk.  So I had very little sleep when I got paged this morning.

The call that I got at five thirty ended up going until almost eleven.  Five hours on a single phone call.  What a morning.  The upside is that I got in a lot of hours even before lunch time.

I was really tired all day after having gotten up so early and having gotten so little sleep in general.  I tried again to complete Final Fantasy III today and beat the “final” boss with ease just to discover that there is an entire section of the game that exists after the “final” bit and that there is no way of going back to save or of knowing what you are supposed to do.  The storyline just drops away and all quality gameplay is replaced by obtusion.  The game went from mildly interesting to completely frustrating – so much so that I deemed it, after forty hours of play, not worth the trouble of even finishing.  If the game designer gave up at this point I sure am not going to invest any more of my time into it.  It is no wonder that FF3 was kept from North America for so long.  Now we can write it off as having been a product of the “novelty” gaming era.

I tried playing Fable as well today.  But I only got to play for about half an hour before I had to pause the system which ended up lasting for most of the day until the XBOX 360 shut itself off thereby losing the game that I was in progress within.

This evening, before going to bed, I decided to take out Final Fantasy III from my Nintendo DS and popped in Dragon Quest IV: Chapters of the Chosen which I received for Christmas from the Grices and set it up as my current DS game.  I played about twenty minutes before turning in for the night.

January 25, 2009: Relaxing Video Game Sunday

Today is my one day off for the week and the plan is to do nothing but relax.  I have really been looking forward to today.

The whole family slept in really late this morning.  When we finally got up and headed on down to the living room our first order of business for the day was to fire up the XBOX 360 and to play quite a bit of Lost Odyssey which we just picked up from GameStop yesterday.  I specifically bought Lost Odyssey because it is a JRPG that looked like it would lend itself very well to Dominica wanting to watch me play (unlike Oblivion which she finds very boring due to weak storyline and large amounts of endless travel and exploration.)

Lost Odyssey is a realy great title for watching like a movie (much like Dragon Quest VIII.)  The graphics are amazing on the XBOX 360 – another 1080p compatible title.  The game is exceptionally cinematic.  We both really enjoyed that several hours that we put into the game.  It is, though, extremely linear which isn’t my favourite type of game to play but does offer a lot more opportunity for making it more viewable by someone who is not directly playing the game.

I can’t believe that I made it through the entire day without having to work at all.  It was very relaxing.  We spent the whole day hanging out in the living room doing nothing.  I tried to complete Final Fantasy tonight but ended up dying when I reached the final boss (or so I thought it was at the time.)  So that was several hours wasted while Dominica was watching television.  It turns out that the end of the game is rather unbalanced from the rest of the game.  Not good game design.

Final Fantasy III

In 1990, Squaresoft (now Square Enix) produced its third and final Final Fantasy installment for the 8-bit console generation targetting the Japanese Nintendo Famicom.  Like its predecessor, Final Fantasy II, FF3 was not translated for western audiences and was exclusive to the Japanese market.  In 1994 Square produced Final Fantasy VI and released that title in North America as Final Fantasy 3 creating the confusion that we have today.  (American audiences only received original version sof FF1, FF4 and FF6 named FF1, FF2 and FF3 – and then suddenly jumped to matching version numbers with FF7 on the Playstation.)

Unlike other early Final Fantasy titles which were ported to alternative gaming systems in subsequent years (Final Fantasy II reached American audiences via the Game Boy Advance in the “Dawn of Souls” cartridge and Final Fantasy V and VI were released for the GBA each on their own) Final Fantasy III remained exclusive to the Famicom and to its Japanese localized version until a North American version was released for the Nintendo DS handheld game system in 2006 (several months after the remake was released in Japan.)

When playing FF3 it is important to keep in mind its 8-bit console roots.  Gameplay is shallow and much grinding is necessary.  Characters are flat and uninteresting but this is how jRPGs were in 1990.  When the era is taken into consideration FF3 turns out to be rather mammoth and much more deep and immersive than almost any other game of the era.  The DS port includes some interface tweaks, balance changes and updated sound and graphics including 3D rendered fight scenes and dungeons but mostly the game remains rooted in the 8-bit era.

Considering the age of FF3, who is going to be interested in playing it?  Anyone nostalgic for the 8-bit era (if you loved Final Fantasy 1 or the original Dragon Warrior games on the NES) then this game is definitely for you.  Or, if you are like me, and a big fan of the Final Fantasy series in general and want to play the series in its entirety now that it is officially available outside of Japan then you definitely need to play.  If you are looking for a modern, cutting edge RPG honed by decades of genre maturation then you will want to look elsewhere.  In FF3 the world plays like a transparent image of a real world being displayed for the benefit of the observer.  The shallow emptiness of early RPG games.

Graphically Final Fantasy III is a great improvement on the DS over its Famicom (NES) original.  The world map is updated to look a little better than it used to and looks, more or less, like an FF game of the 16-bit SNES era.  Once in a town or in a dungeon the game switches to a simple three dimensional style that works moderately well.  It is nothing too impressive but this is due more to the DS’s limitations than to the game’s design.  The new graphics work well and do not distract from the game.  Playing FF3 on the DS is likely far more enjoyable than it was on the Famicom eighteen years ago.

I am very happy to report that Square Enix did not add any unnecessary touch-screen controls to FF3 which so often happens with games when they appear on the Nintendo DS (or Wii.)  The mere existance of the interface so often prompts its use no matter how inappropriate it is for a given task but not so here.  There are some elements which can be controlled from the touch screen but nothing that requires its use.  The game can easily be played completely through intuitive and simple standard controls.

FF3’s gameplay is updated somewhat for the Nintendo DS to improve the original Famicom version.  Most of the changes, according to Wikipedia, are balance related to make the game work more smoothly.  There is a tiny bit of new material added to enlarge the game but only slightly.  The remake is very true to the original.

One new feature of FF3 on the DS is the addition of the Mognet system which is used to send “email” via WiFi connection to other FF3 players or to send pretend email to characters within the game.  Yes, this feature is as strange as it sounds and does distract from the game to some degree.  I doubt that anyone will actually enjoy spending the time to email each other through the game in this day and age of ubiquitous email communications but, unfortunately, some of the additional sidequests and special features are available only through this system and it ends up acting like a “cheats” input that is used for no other reason that to unlock hidden areas in the game.

One of the most interesting features of FF3 is the “jobs” system which is analogous to Dungeons and Dragons classes.  In FF3 you start out with a basic job (called Freelancer which is very general purpose allowing your character to do a little bit of everything.)  As you progress through the game new jobs will become available.  You can switch between jobs at any time but you must gain experience in the job that you wish to use in addition to your regular experience so changing often is not a useful strategy.

Final Fantasy III is the first Final Fantasy title to include the jobs system which became popular staples of the Final Fantasy series.  Unlike Final Fantasy itself (FF1) in which you could select a class at the beginning of the game you have more flexibility in the later titles which also allows for the addition of special, more powerful jobs that only become available later in the game such as FF3’s Geomancer job.

The concept of class changing was not new to Final Fantasy III, of course, and was a popular component of the RPG classic The Bard’s Tale which released in 1985.  In The Bard’s Tale only certain classes could switch mid-game and they likewise took penalties for doing so and needed to gain experience again in the new class in order to be effective with it.

In general, Final Fantasy III is an impressive game considering its age and the era from which it came.  I cannot say that all is rosey, however.  When I reached the end of the game what I found is that the very last portion of the game, that which exists after the player believes that the game has been won, is disproportionately hard and confusing leaving the player in a multi-hour long ending without opportunity to save that relies upon the old tradition of being frustrating and obtuse rather than clever and challenging like modern games.

I must confess that after dying from unbalanced battles, spending approximately five hours grinding to prepare myself for the game ending and then getting stuck wandering aimlessly and pointlessly around a “final” dungeon without any clear direction or purpose I deemed the game not worth finishing.  After forty hours of investment it was not worth my time to even attempt the final battle because I could not determine if there was one, what it was or if I was even supposed to do anything in particular.

It is unfortunate that a game that does so well for its era ends on such a sour note leaving players who have been willing to put in the time necessary to reach the end with a bad taste and poor memories of the game.  Only the most dedicated historians of the JRPG genre should put time into this title.

References:

Final Fantasy III on Wikipedia