fable – Sheep Guarding Llama https://sheepguardingllama.com Scott Alan Miller :: A Life Online Mon, 02 Feb 2009 04:43:37 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.1 February 1, 2009: Productive Day https://sheepguardingllama.com/2009/02/february-1-2009-productive-day/ https://sheepguardingllama.com/2009/02/february-1-2009-productive-day/#respond Mon, 02 Feb 2009 04:43:37 +0000 http://www.sheepguardingllama.com/?p=3488 Continue reading "February 1, 2009: Productive Day"

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We have nothing much planned for today.  So after getting up this morning and everyone moving down to the living room I took over the morning Liesl schedule, helper with her exercises and tummy time and other activites, while Dominica got started on her first class at the O’Reilly School at the University of Illinois.  That actually worked out really well.  Liesl and I really enjoyed getting a morning together – normally she spends her mornings happy and alert with Dominica and I only see her during the tired evening hours – and Dominica was able to focus, quite productively, on her schoolwork for several hours.  By the time that she decided to call it a day she had completed six lessons out of the nineteen needed to complete her first course.  There are four courses altogether in her certificate program.  So today gave her a really good jump on the whole thing.

When Liesl fell asleep after her morning exercises I got a little bit of a chance, maybe an hour, to play some Fable while Dominica was still working on her classword.  I tried going through the Arena but didn’t understand the directions and ended up accidentally dying just because I did the wrong thing and went through the wrong door.  Oops.  So I had to start over and ended up getting almost nowhere for my work today.

In the early afternoon, after finishing up her schoolwork for today, Dominica settled in to play some Paper Mario on the Wii Virtual Console.  She has been working hard the last few days to attempt to complete this classic adventure title.  This afternoon she managed to get in a few hours and was able to complete the next to last chapter in the game.

We downloaded Super Mario RPG: The Legend of the Seven Stars for the Wii Virtual Console today.  I have never actually played this classic SNES title before and Dominica has never even seen it.  I played it for maybe fifteen minutes, if that long, so that we could at least see what it looked like today.  Paper Mario is sometimes considered to be the spiritual successor to Super Mario RPG.  SMRPG was made by Squaresoft, however, and is far more similar to classic JRGP titles than the Paper Mario series is as they are adventure/JRPG crossovers made by Nintendo themselves.

I put in an hour or two working for the office today after getting paged out in the middle of the afternoon and subsequently needing to deal with several issues that all came up around about the same time.  I also put in an hour or two working on some other projects in the basement before returning to the upstairs to hang out with the family.

My big challenge for today continued to be attempting to install Windows 2003 (fully virtualized, of course) onto an HP Proliant DL385 G5 remotely onto a Xen Virtualization environment running on Red Hat Enterprise Linux 5.  The challenge was that there was no local graphical environment at all.  I finally found a solution to the issue tonight by using SSH Port Forwarding to bring the remote graphical connection securing back to my laptop from which I am working and then connecting throught the tunnel using TightVNC because UltraVNC, for some reason, is not happy with the connection.  That little problem set me back a good day or two.  NTFS formatting is running as I write this.  Pheww.

Oreo was in a very playful mood tonight.  We played and played for quite a long time.  You can tell when he is really ready to play hard when he decides to dig out his tennis ball instead of just playing with one of his stuffed animals which he knows collectively as his binkies.  Playing with his tennis ball gives him much more of a workout.

Oreo was chasing his tennis ball at one point today and slid under the runner in the vestibule and fell twisting his front left leg.  He limped really badly for half an hour or so but appeared to make a complete recovery by this evening so I guess that it was not all that bad.  We will see how he is tomorrow after he sleeps on it and has a chance to become stiff.

Dominica spent the entire evening attempting to complete Paper Mario.  She picked it back up around eight in the evening and was still playing when I was wrapping up the SGL daily as it was coming up on midnight.  When I was attempting to get off to bed she had long ago completed all of the chapters of the game itself and was just down to the very final section in which she had to track down Bowser himself and defeat him.  I had wished that I could stay up and watch the very final ending of the game but the game really does not have any plot or storyline of which to speak so there really isn’t anything to miss out on.

Paper Mario, like all Mario games, is roughly the video game equivalent of playing a Popeye Cartoon.  Every single episode has the exact same plot and not just the same plot but the same plot with the same characters going through the same motions over and over again in a neverending cycle of dork like girl, girl likes dork, bully kidnaps girl, dork finds bizarre way of beating up bully and takes girl back.  Rinse.  Repeat.

It is almost midnight here.  I am taking Oreo and heading off to bed.  Liesl has been sleeping for many hours now and needs to wake up and get a bottle of formula before she and Dominica can really come to bed.  I have the Windows updates running on the Windows Server 2003 machine that I managed to get installed this evening.  I am very much relieved to have gotten that done and out of the way.  Today qualifies as a rather significant success with a lot of time being spent a) with my daughter during her happy time b) getting real work done for the office c) getting work done at home d) overcoming a major technical obstacle e) catching up on SGL completely f) getting to play Fable for at least an hour and finally g) heading off to bed early enough to be able to play at least twenty minutes of Dragon Quest IV.

Last night I completed chapter one in Dragon Quest IV: Chapters of the Chosen.  The game is neat in that it is broken up into four chapters, each of which tells the story of a single hero.  In the fifth chapter, I am told, the four heros of the previous chapters come together.  It is a very interesting approach and so far I am enjoying the storytelling.  The graphical style of DQ4 on the Nintendo DS is extremely well done.  I am looking forward to more remakes using this game engine from Square Enix.

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Knothole Island https://sheepguardingllama.com/2009/01/knothole-island/ https://sheepguardingllama.com/2009/01/knothole-island/#respond Wed, 14 Jan 2009 05:12:36 +0000 http://www.sheepguardingllama.com/?p=3400 Continue reading "Knothole Island"

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The Knothole Island downloadable content expansion for Fable 2 on the XBOX 360 released today.  This is the first additional content available for Fable 2.

Knothole Island contains one new region for Fable 2 expanding the game from thirteen to fourteen regions.  The region contains three new quests and many new items for the player to collect.  Knothole Island does not contain any additional gargoyles or silver keys but it does have its own collectable item, Knothole Island History books of which there are ten to find throughout the region.  Knothole Island also adds one hundred additional achievement points bringing the game total to eleven hundred.  The additional achievement points come in the form of three distinct achievements: fifty points for completing all three Knothole Island themed quests, twenty-five for collecting all ten books and twenty-five for obtaining all of the curiosities in the specialty shop in town.  The village of Knothole Island also has several additional houses and shops in which you are free to invest as well.

I began playing Knothole Island almost as soon as the download became available.  The additional content took me approximately two and a half hours to complete so the size is rather disappointing for the ten dollar price of admission, but for desperate Fable fans it is a highly anticipated addition.

Knothole Island is definitely a beautiful addition to the world of Albion.  My favourite feature of the new content is the innovative weather control system at the center of the plot driving the new quests.  The addition of the weather patterns adds a unique way of expanding the layout of the single region to feel larger.  It also adds more “scenery” than you would normally experience in the single region.  Exploring the Knothole Island region under drought, flood and freezing conditions is very interesting and extremely well done.  The planning that went into the layout of the region is quite impressive.

Each Knothole Island quest involves its own unique dungeon.  The dungeons are not really as impressive as many of the dungeons in the core Fable 2 quests.  The overuse of the lock-disc mechanism as the key to forward momentum at almost every moment within the dungeons is frustrating and boring.  Some additional variety would have been nice.  Some of the lock-disc tasks are extremely simple to figure out but difficult to execute.  Not a fun combination.

Overall the new content is enjoyable and a nice addition to the existing content.  I feel that the new content will work best for players who have not yet completed the main quest in Fable 2 or for players who have not yet started playing Fable 2.  Having the additional content mixed in with the rest of the game would make for a nice break from the rest of the game from time to time and give the player time to make use of the additional items that are only available in Knothole Island.

Playing these quests after having completing Fable 2, though, makes them extremely easy.  The new plot and content does not feel connected to the rest of Albion and almost feels as if you have left the game to go into a separate mini-game somewhere.  This effect is magnified by playing all of Knothole Island at one time without mixing it into the rest of the content.

Knothole Island contains some neat innovations, beautiful scenery and some interesting new content.  The downsides are that it is short, some of the dungeons are tedious and the integration into the Fable 2 universe is not as good as it might have been.  Serious Fable 2 fans definitley want to partake of the content but more casual players may want to save their money until Knothole Island is made part of the standard content (similar to Fable: The Lost Chapters) as it is bound to do in the future.

I am looking forward to additional downloadable content from Lionhead Studios for Fable II.  I really hope that future content will involve expansions to the main storyline or an intersting arc that expands the known Albion regions.

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Fable 2 Review https://sheepguardingllama.com/2008/12/fable-2-review/ https://sheepguardingllama.com/2008/12/fable-2-review/#respond Sat, 27 Dec 2008 18:58:19 +0000 http://www.sheepguardingllama.com/?p=3245 Continue reading "Fable 2 Review"

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Fable 2 for the XBOX 360 is an action RPG leaning heavily upon true role-playing elements such as character development and life-choices, rather than upon stat development often used in video game RPGs to give an impression of role-playing without the complicated programming overhead.  Fable 2 ranks as one of the, if not the, most authentic role playing title that I have ever played and definitely one of the best in the genre.  This is not a console RPG even though it is on a console (also known as a Japanese RPG a la Final Fantasy, Dragon Quest, etc.)  This is a true RPG in the same vein as Morrowind, Oblivion, Baulder’s Gate, Neverwinter Nights, etc., but Fable 2 contains character-driven elements that make it stand out compared to those more stat focused titles.

What Fable 2 does incredibly well is blending the storytelling common to linear console RPGs with the freedom and openness of true RPGs.  One aspect of Fable 2 which I did not like and detracted from the openness is that the “open areas” between game regions are only theoretical – you “warp” from region to region and within each region there are carefully designed “paths” so that you cannot just wander and explore unimpeded.  You are stuck within one of thirteen pre-defined regions and within each of those you are blocked and barricades from being able to wander completely freely.  This limits your freedom in the game as you must discover a path leading from each region to the next.  This also cuts down game play time.

Fable 2 does a great job of taking a primary storyline which is mostly linear and weaving it into a player-chosen course of events that allows the player a great amount of freedom within the game while allowing for a strong storyline.  As a player in Fable 2 you get to make a lot of decisions about how your character is going to behave and these decisions not only effect the way in which other characters will react to you but also your appearance (and your dog’s appearance as well.)

The game itself lies almost entirely in the side quests and free play and not within the primary quest.  If you only want to complete the game as quickly as possible you can but if you want to spend a lot of time exploring Albion, the Fable gameworld, finding every hidden treasure and completely all of the extra quests then you are free to do so.  The game really gives you a great degree of latitude.

My Fable 2 experience lasted approximately 38 hours.  I tend to be a slow player taking the time to explore, take in the view, interact with the locals and to complete as much of the “side” game as possible.  In 38 hours I completed the main quest and all quests that were completable (some always remain open for you to do again and some reoccur from time to time) and that were not evil (I was playing a “good” character.)  I even completed the entire gargoyle quest which is rather time consuming.

One of the complaints that I have heard about Fable 2 is that it is very short and in truth, it is.  The main storyline could be rushed through and the side quests ignored so that the game could most likely be completed in around ten to twelve hours.  Even with extensive time spent doing all possible quests, jobs and more it is hard to imagine that the game would ever be stretched to more than fifty hours at the most and that is a very high number for this game.  The upside is that there is some replay value in the game because of the variety of choices that you get to make as you play.  My wife watched me play the majority of the game and is still interested in playing it herself with a very different character making completely different choices.

The graphics is Fable 2 are very good and really take advantage of the XBOX 360.  However, because of the limited draw distance and the large amount of “backdrop” versus true, far off locations to which you can walk I found that this game was much less likely to find me walking to a great vantage point and staring off into the distance exploring the landscape and enjoying the view which I often do in Elder Scrolls IV: Oblivion or Dragon Quest VIII.  But the graphics were still very good and enjoyable and did a great job of pulling you into the game.

One of my favourite aspects of Fable 2’s extensive gameplay is the option to invest in real estate.  This is an aspect of the game that I expect is ignored or partially ignored by most people who play the game but I found it to be very enjoyable.  You are able to save up and buy houses and businesses.  A house you may choose to rent out to earn some money or you can leave the house empty and move into it yourself.  You can keep a single house for yourself or have several all over Albion.  Sleeping in different houses provide different bonuses to your character so they can be used strategically as well.  Some quests only become available when the player owns certain properties and others can be simplified by owning the right house or business.  Some properties only become available to buy (or only exist at all) after certain quests have been completed (or possibly completed in a certain way since there are multiple outcomes in the game.)

Houses can be increased in value by upgraded furnishing as well (all homes are sold furnihed in Fable 2.)  This adds yet another area of the game in which a player can choose to focus or to completely ignore.

Sidequests vary from the very short and simple (stopping a hand of slavers and freeing some slaves) to extremely long and intertwined with the main storyline (Gargoyles or The Archeologist.)  Some can be played over and over and some can only happen once and may require waiting for the main quest to advance before more parts of them become available.  My favourite quest was Gargoyles which required carefully exploring the realm going into all of the nooks and crannies that might otherwise remain unexplored and forcing you to explore the scenary and to appreciate a lot of the extra work that went into the game that is often missed by people rushing through it.  Gargoyles alone probably took me more time to complete than the main quest did.  It is a very long quest.

Fable 2 also offers a jobs system allowing the character, Sparrow, to earn a living by working as a blacksmith, woodchopper, bartender, bounty hunter, etc.  As you improve in your job you can make more and more money allowing you to buy better equipment, potions, food, books, real estate, etc.   The jobs are basically very simple mini-games that are highly repetitive to make the money earned really feel as if you are earning the money.  They can be quite time consuming and several hours could be added to the game if the player is really dedicated to earning a lot of money in this manner and wants to master several of the jobs.

Fable 2 also includes highly detailed character interactions with just about any person that you will encounter throughout the game.  Depending on what you do throughout the game will change how people perceive you.  You have a range of expressions that you can “perform” to make people like, dislike, fear you, etc.  Make the right people fall in love with you and marriage becomes an option.  Children are also an option.  You can buy your spouse a house and raise children in it for special family bonuses although be prepared as your family will need a generous allowance to be able to live well.

Some characters that you will encounter can be convinced to give you free gifts if they like, fear or respect you enough.  Having characters like you might reduce the price of goods if that characters owns a shop at which you shop.

One of the most interesting aspects of Fable 2 is your trusty dog.  Your dog joins you while on your very first quest component and remains with you throughout your adventure although you will need to take care of him, reward him, play with him, give him treats, etc.  Eventually your dog will aid you in some quests, find you buried treasure, warn you of impending attack, help finish off wounded enemies and more.  No matter how many people like or dislike you, whether you are good or evil, corrupt or pure your dog is always your faithful companion helping and sometimes guiding you along.  Strangers might even walk up to your dog and talk to him.

Like most XBOX 360 games, Fable 2 uses achievements which interact with systems external to the game itself.  Achievements are viewable on your XBOX Live account and add to your overall gamer score.  The achievement system also encourages you to try a lot of tasks within Fable 2 that might easily be ignored otherwise such as attempting a long-distance chicken kick to earn the “Chicken Kicker” achievement.  Attempting to obtain all achievements will definitely increase game play time but generally add relatively little to the game’s enjoyment.

A new feature of Fable 2 that did not exist in the original title is the “golden path” – a sparkly yellow line which appears to help lead you to your next task.  This system works amazingly well.  You use your quest/jobs menu to tell the game which quest or job you would like to currently pursue and the game will guide you to your next location as long as it is in an area or a region in which you have been previously.  This helps speed the game along while reducing pointless wandering but can lead to missing hidden items because it is so easy to ignore anything that is off of the main path.  This feature can be disabled but, overall, is pretty enjoyable.

Action within Fable 2 is simple and straightforward.  Three control buttons are assigned for battle so there is always a dedicated “swing melee weapong”, “fire missile weapon” and “cast readied spell” button available for use.  This makes battles fast and easy and not unnecessarily complicated.  This lowers the barrier of entry as there are many people who find the battle systems in RPGs overly complicated.  Sparrow is updated through the use of better weapons but armor is non-existent in the game which allows for upgrading without the large time spent investigating armor and weapon options common to other RPGs.  Fable 2 really focuses on the gameplay and character interactions and development and minimizes stats and equipment systems making them simple and straightforward.

Stat development in Fable 2 happens through a unique experience gaining system where experience is gained through strength (melee), skill (missile and speed) and will (magic) areas plus a general experience pool.  Then the player can select how experience points will be spend within each area.  It is very easy to learn and get using right away.  I really like the experience system because it allows for a certain amount of player choice in development whenever enough points are accumulated but also skews development towards areas which the player uses in actual combat.  Ergo, if a player always uses their melee weapon then experience will be accumulated in that area primarily.  So to grow in all areas a player needs to utilize different combat methods.

While the initial game is rather short with roughly ~40 hours of gameplay depending on play style there is also downloadable content planned for Fable 2 which, at the time of this writing, is due to arrive in January, 2009.  The first bit of downloadable content, the Knothole Island expansion, is expected to add one new region to Albion taking the world from 13 to 14 total regions and adding three additional complete quests to the game along with new characters with whom to interact.  How much extra content will be available in the expansion waits to be seen.  It could be as low as about two hours of extra gameplay or as much as about ten.  I will review the expansion as soon as it is available.  There are rumors that there will be expansions to the Gargoyle quest and Silver keys achievement but nothing has been confirmed.

Hopefully, in the future, additional downloadable areas will become available.  Fable 2 has a lot of potentially to be a great platform for continuing gameplay.

Fable 2 offers so many different ways to enjoy the game that I think that a very wide variety of people will find it a lot of fun even though few people generally enjoy RPGs.

For those wondering, I completed Fable 2 having found all Gargoyles and achieving both Mayor and King.

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