January 25, 2009: Relaxing Video Game Sunday

Today is my one day off for the week and the plan is to do nothing but relax.  I have really been looking forward to today.

The whole family slept in really late this morning.  When we finally got up and headed on down to the living room our first order of business for the day was to fire up the XBOX 360 and to play quite a bit of Lost Odyssey which we just picked up from GameStop yesterday.  I specifically bought Lost Odyssey because it is a JRPG that looked like it would lend itself very well to Dominica wanting to watch me play (unlike Oblivion which she finds very boring due to weak storyline and large amounts of endless travel and exploration.)

Lost Odyssey is a realy great title for watching like a movie (much like Dragon Quest VIII.)  The graphics are amazing on the XBOX 360 – another 1080p compatible title.  The game is exceptionally cinematic.  We both really enjoyed that several hours that we put into the game.  It is, though, extremely linear which isn’t my favourite type of game to play but does offer a lot more opportunity for making it more viewable by someone who is not directly playing the game.

I can’t believe that I made it through the entire day without having to work at all.  It was very relaxing.  We spent the whole day hanging out in the living room doing nothing.  I tried to complete Final Fantasy tonight but ended up dying when I reached the final boss (or so I thought it was at the time.)  So that was several hours wasted while Dominica was watching television.  It turns out that the end of the game is rather unbalanced from the rest of the game.  Not good game design.

Final Fantasy III

In 1990, Squaresoft (now Square Enix) produced its third and final Final Fantasy installment for the 8-bit console generation targetting the Japanese Nintendo Famicom.  Like its predecessor, Final Fantasy II, FF3 was not translated for western audiences and was exclusive to the Japanese market.  In 1994 Square produced Final Fantasy VI and released that title in North America as Final Fantasy 3 creating the confusion that we have today.  (American audiences only received original version sof FF1, FF4 and FF6 named FF1, FF2 and FF3 – and then suddenly jumped to matching version numbers with FF7 on the Playstation.)

Unlike other early Final Fantasy titles which were ported to alternative gaming systems in subsequent years (Final Fantasy II reached American audiences via the Game Boy Advance in the “Dawn of Souls” cartridge and Final Fantasy V and VI were released for the GBA each on their own) Final Fantasy III remained exclusive to the Famicom and to its Japanese localized version until a North American version was released for the Nintendo DS handheld game system in 2006 (several months after the remake was released in Japan.)

When playing FF3 it is important to keep in mind its 8-bit console roots.  Gameplay is shallow and much grinding is necessary.  Characters are flat and uninteresting but this is how jRPGs were in 1990.  When the era is taken into consideration FF3 turns out to be rather mammoth and much more deep and immersive than almost any other game of the era.  The DS port includes some interface tweaks, balance changes and updated sound and graphics including 3D rendered fight scenes and dungeons but mostly the game remains rooted in the 8-bit era.

Considering the age of FF3, who is going to be interested in playing it?  Anyone nostalgic for the 8-bit era (if you loved Final Fantasy 1 or the original Dragon Warrior games on the NES) then this game is definitely for you.  Or, if you are like me, and a big fan of the Final Fantasy series in general and want to play the series in its entirety now that it is officially available outside of Japan then you definitely need to play.  If you are looking for a modern, cutting edge RPG honed by decades of genre maturation then you will want to look elsewhere.  In FF3 the world plays like a transparent image of a real world being displayed for the benefit of the observer.  The shallow emptiness of early RPG games.

Graphically Final Fantasy III is a great improvement on the DS over its Famicom (NES) original.  The world map is updated to look a little better than it used to and looks, more or less, like an FF game of the 16-bit SNES era.  Once in a town or in a dungeon the game switches to a simple three dimensional style that works moderately well.  It is nothing too impressive but this is due more to the DS’s limitations than to the game’s design.  The new graphics work well and do not distract from the game.  Playing FF3 on the DS is likely far more enjoyable than it was on the Famicom eighteen years ago.

I am very happy to report that Square Enix did not add any unnecessary touch-screen controls to FF3 which so often happens with games when they appear on the Nintendo DS (or Wii.)  The mere existance of the interface so often prompts its use no matter how inappropriate it is for a given task but not so here.  There are some elements which can be controlled from the touch screen but nothing that requires its use.  The game can easily be played completely through intuitive and simple standard controls.

FF3’s gameplay is updated somewhat for the Nintendo DS to improve the original Famicom version.  Most of the changes, according to Wikipedia, are balance related to make the game work more smoothly.  There is a tiny bit of new material added to enlarge the game but only slightly.  The remake is very true to the original.

One new feature of FF3 on the DS is the addition of the Mognet system which is used to send “email” via WiFi connection to other FF3 players or to send pretend email to characters within the game.  Yes, this feature is as strange as it sounds and does distract from the game to some degree.  I doubt that anyone will actually enjoy spending the time to email each other through the game in this day and age of ubiquitous email communications but, unfortunately, some of the additional sidequests and special features are available only through this system and it ends up acting like a “cheats” input that is used for no other reason that to unlock hidden areas in the game.

One of the most interesting features of FF3 is the “jobs” system which is analogous to Dungeons and Dragons classes.  In FF3 you start out with a basic job (called Freelancer which is very general purpose allowing your character to do a little bit of everything.)  As you progress through the game new jobs will become available.  You can switch between jobs at any time but you must gain experience in the job that you wish to use in addition to your regular experience so changing often is not a useful strategy.

Final Fantasy III is the first Final Fantasy title to include the jobs system which became popular staples of the Final Fantasy series.  Unlike Final Fantasy itself (FF1) in which you could select a class at the beginning of the game you have more flexibility in the later titles which also allows for the addition of special, more powerful jobs that only become available later in the game such as FF3’s Geomancer job.

The concept of class changing was not new to Final Fantasy III, of course, and was a popular component of the RPG classic The Bard’s Tale which released in 1985.  In The Bard’s Tale only certain classes could switch mid-game and they likewise took penalties for doing so and needed to gain experience again in the new class in order to be effective with it.

In general, Final Fantasy III is an impressive game considering its age and the era from which it came.  I cannot say that all is rosey, however.  When I reached the end of the game what I found is that the very last portion of the game, that which exists after the player believes that the game has been won, is disproportionately hard and confusing leaving the player in a multi-hour long ending without opportunity to save that relies upon the old tradition of being frustrating and obtuse rather than clever and challenging like modern games.

I must confess that after dying from unbalanced battles, spending approximately five hours grinding to prepare myself for the game ending and then getting stuck wandering aimlessly and pointlessly around a “final” dungeon without any clear direction or purpose I deemed the game not worth finishing.  After forty hours of investment it was not worth my time to even attempt the final battle because I could not determine if there was one, what it was or if I was even supposed to do anything in particular.

It is unfortunate that a game that does so well for its era ends on such a sour note leaving players who have been willing to put in the time necessary to reach the end with a bad taste and poor memories of the game.  Only the most dedicated historians of the JRPG genre should put time into this title.

References:

Final Fantasy III on Wikipedia

January 24, 2009: Jenn and Angelo Come to Visit

I was really not ready to get up this morning when the alarm rang at a quarter till seven, but I knew that the deployments this morning were high priority so I got down to the basement and got to work.  Oreo came down to the basement pretty quickly so that he could sleep on his pillow by my feet.

Dominica and Liesl got up much earlier than I would have expected.  They were awake around eight thirty.

My Saturday morning work went much longer than I had expected.  Normally it only takes an hour or two.  Today we started quite early and then went until after ten and did a little more work after noon.  After doing that work I still had my weekend maintenance work to do, but that is not nearly as time sensitive.  We do all of our security work on the weekends for safety reasons.  So pretty much every weekend involved applying security patches, bug fixes, etc. to system files.

I wrapped up just in time to help with some house cleaning, watch Liesl for a while and then to run down to the Beach Shopping Center to take care of some errands while Dominica took care of Liesl.  I had to run to the post office as we are not sure how to send out mail without going to the post office.  Unfortunately we also need stamps as we are out of them but we don’t know where we can buy any since the post office where we send mail is an unmanned post office box station without an automated stamp machine.

While I was at the shopping center I ran into GameStop real quickly and traded in Blazing Angels for the Wii and picked up Lost Odyssey for the XBOX 360 and Grand Theft Auto: Vice City Stories for the PSP.  I also picked up two additional Wii controllers.  We had three before but one of them died completely on us and it needed to be replaced and we really need to have four controllers for when people want to use the Wii as a party system.  Now we are fully stocked.

I got back to the house and Jenn and Angelo had just arrived about five to ten minutes ahead of me so my timing wasn’t too bad.  They met Liesl, got the house tour and then after we hung out for a little bit we packed up the kids (Liesl and Oreo) and drove out to New City Diner to get some lunch.  Dominica and I haven’t been out to New City in several weeks.  We have been missing the menu.

After lunch we hung out at the house for a little while then Jenn and Angelo took off to go visit family in New Jersey.  Dominica spent the afternoon trying out her newish game, Agatha Christie’s And Then There Were None for the Wii.  I tried playing a little Final Fantasy III but didn’t have a chance to get anywhere before it was time to eat, feed Liesl, walk Oreo, feed Oreo, walk Oreo, feed Oreo, walk Or….  So I gave up trying to play and went down to work in the basement for another few hours to wrap up the work that I was not able to complete this morning.

I wrapped up work at ten thirty tonight.  I did get a chance to talk to Jorge Maldonado over FB IM tonight for an hour or so.  We just found each other on FaceBook about a week ago and this was our first chance to talk.  We went to middle school together at Pavilion Baptist School in 1988-1990.  We went to different high schools, I went to York and he went to Mt. Morris, and we didn’t see each other during our high school years.  It has been nineteen years since we have spoken!

I decided that tonight was a necessary “turn in early” night.  Just in case I get paged tonight I need to get to bed early.  I have gotten very little sleep this week and it is really wearing on me.

Wii Fit: First Impressions

We first got the Wii Fit almost immediately after its release with the intent of it being a Christmas present.  We did not end up unpacking the Wii Fit or setting it up until quite some time later and just now have been using it for three days.

Nintendo’s Wii Fit is a combination of exercise software and the Wii Balance Board accessory.  Wii Fit itself is pretty basic and is not a game as many people probably believe that it is.  The Balance Board is actually a very advanced scale that connects wirelessly to the Nintendo Wii and tracks not only total weight but also the placement of weight upon the scale.

First, the scale.  The Balance Board works great, even on carpeting.  We compared weights measured on it in our living room on thick carpeting versus weights measured on a regular bathroom scale on linoleum and the weights were exactly the same.  The balance aspect of the board works well too with it being quite responsive.  I am sure that it would work even more accurately on a harder surface but on the carpet it does just fine.  The scale is attractive and works well in our living room.  It easily slides under furniture so that it is out of the way while not in use.

Secondly, Wii Fit itself.  Wii Fit turned out to be a more interesting fitness program than I had anticipated.  It has two modes, one for tracking your weight and BMI progress and one for being your personal trainer doing balance, cardio and strength training.  The “game” even teaches you some basic yoga.

I enjoy doing the exercises with the Wii Fit.  It is easy to use and does interesting workouts that you would normally not do at home.  Having the handy in-game trainer stepping you through things makes it feel more interactive and the exercises have cute visualizations to make them more enjoyable.  For example, when jogging in place your jogging actually propels a rendered jogger forward through a three dimensional terrain which helps you to pass the time while keeping you motivated.

One of the most useful tools of the Wii Fit is its record keeping.  You can weight in every day or every few days and have the balance board automatically weight you and chart your weight and BMI progress along with tracking goals.  By making the process of weighing in and keeping track so easy it really encourages you to do it every day.  Seeing progress on a graph makes it easy to quickly tell how you are doing.

Something that was really smart with Wii Fit was the ability to install the Wii Fit channel directly to your Wii menu.  You cannot use this channel for your training, that requires the Wii Fit disc to be in the drive, but you can use this channel to do your daily weigh in.  So all you have to do is to turn on the Wii, stand on the scale and turn it back off.  No looking for the disc, switching discs from what the kids are playing, etc.  Nice and easy to encourage you to do it every day.

What currently we are waiting for is additional games to be released that will take advantage of the Wii Balance Board.  It is an expensive accessory and it would be nice if it had some extra uses.  At this time there are a total of nine titles (plus Wii Fit itself) that can make use of the balance board but, unfortunately, they are almost exclusively the “third party dump” titles (the stuff that is dumped to the Wii that was deemed unfit for the more serious consoles in the hopes of duping the gullible casual gamer market) and Wii Music (widely reviewed as the worst game of 2008 even though it is a Nintendo published title.)  So the lineup is weak to say the least and several of those titles only support the board as an afterthought and not as a core game feature.  The one really notable exception is Shaun White Snowboarding: Road Trip which is supposed to be a lot of fun.  We are planning to get that and try it out.

Coming out soon and quite anticipated is EA Sports Active which is a competitor for the Wii Fit program but is designed to take advantage more of the controllers than of the balance board but it will support the balance board as well.  We should see that exercise title in about two months.

What I am interested to see is some games release that really doing something innovative with the balance board – using it in real gameplay for something other than skiing or snowboarding titles which are simply too obvious and, at this point, very well covered.

So far the Wii Fit is fun and with its recent $50 price drop it is not a bad buy for most people.  If you are looking for a way to get some exercise in a fun, original way then check it out.

January 23, 2009: Another Busy Friday

Another early, cold, exhausted morning.  I can’t wait until Sunday when I actually get to sleep in a little bit.  Although, of course, the joke around the office is that the production data center will go down on Saturday as developer and contingency have gone down the last two weekends like clockwork.  If so, no sleep here.

Dominica got a chance to talk to her job in New Jersey (she has been on maturnity leave which is set to end soon) yesterday.  When she left there was a discussion about the possibility of her working from home, possibly part time.  That would be highly dependent both upon them remaining short of staff after all of this time and that they would have implemented a work from home technology solution.  That is on top of the need just to get approval for someone to work from home.  So we were not planning on this in any way but the final decision was not being made until yesterday.  So we officially know now that Dominica is not going back to work (there is no way for her to drive that far to the office.)  She will be focusing now on her certificate in System Administration and her second bachelor’s degree until she finds a really interesting work from home position – which could be a very long time.

Today was fairly busy at work.  Working the early shift on Friday always makes for a really long day since I am always stuck working quite late regardless of when I start in the morning.  Today was no exception and I worked until around seven in the evening.  Good for overtime but bad for getting a chance to relax.

We are dinner and finished watching the third season of the Mary Tyler Moore Show.  The third season is the where MTM starting falling apart wearing more and more outrageously hideous outfits (she was always the example of managing to pull off unflattering clothing but in this season it got away from her and she was constantly upstaged by Valerie Harper no matter how much dressing down they tried to do to her to keep Mary looking better), caking on makeup so that even on non-DVD based viewing of the show it looks like crusty gunk on her face and then, to top it all, towards the end of the third season suddenly she barely looks like the same person (or a person at all) after she undergoes a very obviously failed face-lift.

It is so sad that MTM could go from sex symbol on the Dick Van Dyke show and in less than a decade be a poster child for celebrities who panic and destroy their looks thinking that surgery will keep them looking young.  Now websites call her the “cryptkeeper” as she has undergone one surgery after another and looks completely inhuman.  She has managed to make herself look like she is Michael Jackson’s real mother.  So sad.  It is extra sad when you realize that she was in her mid-thirties then and that she is now in her seventies.  She has lived half of her life with a surgically altered face and the vast majority of her adult life with it.

After finished the MTM show we watched some of Lou Grant, a spinoff series featuring Ed Asner as the city desk editor for the LA Tribune.  It was a highly award winning show with a good cast that was eventually pulled from the air because the network on which it was running supported the US invasion of El Salvador and Ed Asner did not.  Sad that the few good shows out there are at risk because someone has principles.  I suppose that it is more sad that good people lost their jobs because the network took the moral low ground.  The show is good.  It is an hour long drama instead of a half hour sitcom.  I am looking forward to watching it.  Ed Asner is a really great actor.

While we were watching Hulu, I also worked on finishing Final Fantasy III.  That did not end up working out, though.  I made it all of the way to the end of the game, right to the very final battle, and then I died.  Hours of gameplay without a chance to save!  🙁  It would not have been hours of gameplay for normal people but having a dog and a baby who need constant attention it takes hours to do anything.  I am still hopeful that I can finish the game tomorrow.  I have so many Nintendo DS and GBA games that I want to play but I am attempting to limit myself to playing only one at a time.  I used to play several at once and that made for a lot of confusion and a lot of never finishing games.  Recently my gameplay habits have changed completely and I am getting good at actually finishing things.

Tomorrow morning I am getting up at a quarter until seven to start work.  Then, once work is done, the next job is house cleaning since Jenn and Angelo will be arriving sometime around noonish.  Sunday I do not have anything scheduled – yet.  I really need the day off.

I started working with Groovy and Grails just a tiny bit today.  Mostly making documentation for myself on how to use Grails in comparison to Rails which I have been using for several months now.