July 7, 2007: Really Completing Dragon Quest VIII

After completing Dragon Quest VIII last night and seeing the first ending I was determined that I was going to get to the end of this game today and find the true ending. The storyline was way too engaging to let it go without knowing the “truth” of the characters’ backgrounds and how they are supposed to wind up in the end.

I started playing early this morning. Dominica is very anxious too to see the end of the game as well. It was evident quite early on that this little “extra” bit of gameplay after the first ending is not simply a little “tack on” that they did to add a little something to the game. This is a serious extension to the main game with a LOT of setup going into it throughout the game.

During most of the day that I was playing DQ8 Dominica worked on King’s Quest VII which we recently got in the new King’s Quest Collection for Windows XP from Sierra (Vivendi.) She had wanted to play Space Quest but that collection (also from Sierra / Vivendi) is not installable – it simply throws an error and exits without giving you any way to do anything. Pretty unimpressive for an installer that just needs to unpack some cabs and put them in the right place. Nothing complicated at all. So she played King’s Quest VII all day because we were able to get that installed (this turns out to be an illusion as the game does not actually work and is unplayable – a known bug that Vivendi just left in assuming no one would actually play the game apparently – but we wouldn’t discover this until tomorrow.)

It took almost fifteen additional hours of gameplay to get to the real end of Dragon Quest VIII! I was just shy of one hundred and twenty hours on the game clock when all was said and done and there were sections of the game that I decided to just skip as they would not alter the ending! This is a seriously huge game.

It was almost bedtime when I finally reached the actual end of the game.  Dominica came into the living room and joined me on the loveseat, along with Oreo who slept on my chest, while I, once again, defeated the final boss and then we watched the REAL hour long end of the game movie.  This movie was much better and we were much happier with this ending.  Much of the “loose ends” were tied up during the fifteen hours of extra game play so the movie only had to do so much differently that the first time through.

After one hundred and twenty hours I have to say that Dragon Quest VIII is possibly the best video game that I have ever played!

July 6, 2007: Dragon Quest VIII Completed… We Thought

Today is my one day of work in what would otherwise be a five day vacation, more or less. Today is hardly a work day, though. There is almost nothing to do. I slept in until seven and started checking my Blackberry. There was a tiny bit of work right at eight in the morning so I did that before getting ready and leaving the apartment to go to work. The water is back on this morning and everything appears to be working as far as I can tell.

My plan for the day is to get out of work as early as I can – which is never very early on Fridays – and to get home and complete Dragon Quest VIII. I have put in one hundred and three hours so far and the end is in sight. I believe that I can complete it tonight.

I did manage to get out of work early today.  Practically nothing happened at work all day and at five o’clock I was out of there!  I got home and the evening was spent, as planned, on DQ8.  I played all night with Dominica watching me occasionally and  occasionally she did some work on her System Analysis and Design class which is done at midnight tonight.  Officially she didn’t have any more work to do but she wanted to be thorough and since the work being done tonight is really light she was able to do it very casually while doing other things.

It took all evening but around ten o’clock I finally reached the end of the game – or so I thought.  Dominica came over to join me and we watched the almost hour long “movie” that plays at the end of the game.  The ending did not contain a lot of stuff that we were expecting though.  There were a lot of loose ends left in the game that we felt were not wrapped up at all.  But just as the very last bit of the game was wrapping up after the credits ran there was a hint that there was more yet.  So it looks like I am not really done yet.  There is some work to be done tomorrow apparently.  So far I have put about one hundred and five hours into the game!

Weight Lost So Far: 27.5 lbs

Lunar Legend

First released for the Nintendo Game Boy Advance in 2001, Lunar Legend is a remake of the classic Console RPG Lunar: The Silver Star. The original game was a showcase piece for the Sega CD video game system and released in 1993. Silver Star was reworked and released in 1996 on the Sega Saturn and the Sony Playstation due to its popularity on the less popular and older Sega CD platform.

Lunar Legend is a very linear and “standard” jRPG – you will find very little new in this game.  But that isn’t to saw that Lunar Legend isn’t good.  It is, in fact, quite enjoyable.  LL is a great early jRPG for introducing new players to the genres, especially children who will find the games highly linear gameplay but engaging storyline easy to follow and fun.  The character development is good and the interaction between the characters is interesting.  There aren’t any big surprises in the game, no unforeseen twists and turns, but the game is true to form and enjoyable.

Exploration is relatively easy and gameplay takes place in the traditional top-down 2D style reminiscent of the Super Nintendo era of jRPGs.  The game play is not overly involving and is perfect for casual play – as casual as you can be with any RPG family game.  The game is not long and is well suited to younger players who will find the youthful protagonists to be identifiable and the overall quest to not be overbearing.

Overall Lunar Legend is a fun jRPG.  Nothing groundbreaking or new.  This is a classic game from 1993 that has become portable.  The game is fun and well suited to children and fans of the genre looking to play a piece of history that they can carry around with them.

Dragon Quest VIII

I was a long time holdout when it came to the Playstation 2 – I managed to not even buy one until after the Playstation 3 was on shelves! But eventually the PS2’s position as the greatest Console RPG platform since the Super Nintendo got to me and I could resist no more. There were many titles that I had seen or heard about on the PS2 that I just had to play so get one I did and the first title that I managed to get my grubby little hands onto was Dragon Quest VIII: Journey of the Cursed King.

I didn’t grow up with access to the original Nintendo Entertainment System (NES) so I wasn’t introduced to the Dragon Quest (aka Dragon Warrior) series until later in life when I played the released titles on the Game Boy Color. So Dragon Quest VIII was the first “new” DQ game that I got a chance to play (Dragon Quest IVVI were not released in North America and Dragon Quest VII is relatively rare.) I was drawn to DQ8 as my starting point on my Playstation 2 odyssey for several reasons.

The Dragon Quest series has long been one of the most popular in Japan where the genre has its home. The genre isn’t known as jRPG for nothing. And even here in the United States DQ8 has received some of the highest accolades for any game on the PS2. The reviews mostly echo the same sentiments: Dragon Quest VIII is the best traditional jRPG ever made – from gameplay to story to graphics to soundtrack to scale this game is well balanced, fun, paced and just “right”. With reviews like this you just have to try it out for yourself. So I did.

Dragon Quest VII and VIII are the first two “stand alone” titles in the Dragon Quest series. The first six games were grouped into two trilogies (Dragon Quest I-III and IV-VI) but these later games do not depend on earlier games in any way which is important because Dragon Quest VII was the only game of the series available on the Playstation and Dragon Quest VIII would appear to be the only one that will ever be available on the Playstation 2. The upcoming Dragon Quest IX is slated to only be released on the Nintendo DS.

Dragon Quest VIII supports old-school “standard definition” televisions but also has a widescreen setting so that it doesn’t look awful on modern monitors. It doesn’t support any advanced resolution settings though but the PS2 only has so much power so we take what we can get. DQ8 goes for the “cell shaded” style of graphics which I really enjoy. Cell shading provides the “living in the cartoon universe” feel that you just can’t get from other techniques. These graphics help to make the game even more engaging because they feel more “authentic” because of their similarity to hand shaded cell animation.

The story of Dragon Quest VIII: Journey of the Cursed King begins outside the small rural village of Faebury where you, the Hero, are introduced (in the game) to your traveling companions. The game’s backstory involves a beautiful faery tale castle which is attacked by an evil jester who uses magic to curse the castle and to turn everyone living in it into a plant. The king and the princess manage to avoid the same fate as their subject but are turned into a little green monster (King Trode) and a pure white horse (Princess Medea.) The only subject of the entire kingdom who has avoided the curse entirely is you – a low ranking and young castle guard – but no one can explain why you were spared. Now you alone must track down this evil jester and reverse the curse laid upon your sovereign.

Everything that I had heard about Dragon Quest VIII was totally true – this very well may be the greatest jRPG ever made. There isn’t anything particularly ground breaking in this installment of the classic genre but what it does is it gets everything right. All of the pieces come together for a perfectly balanced game that is just a lot of fun to play and there aren’t any glaring weak spots. Traditionally a game will have lots of good parts and then some parts that are incredibly weak and ruin it for you. But definitely not in DQ8. This game is rock solid from beginning to end.

The game is long too. You can easily rack up ninety hours or more in this involved game world. I really appreciate the games open-ended feeling. You can run around and explore to your heart’s content once you are into the game. The landscape is designed to force you onto certain general paths without making the game feel overly linear but this drops away, for the most part, and eventually you can wander at will over the landscape. The world is big with lots of interesting places to explore and many characters to interact with.

One thing that I really appreciate about the Dragon Quest series is how child friendly it is. Instead of killing lots of monsters you simply “defeat” them and convince them that you aren’t worth attacking anymore. Even the “boss” battles always clearly end with the “boss” being defeated but definitely not dead. Normally a significant victory triggers a conversation with the defeated enemy. This makes for a lighter, happier style of gameplay. There are some dark sections of the game and a few characters will die in movie sequences but not by your hand and the deaths are important parts of the plot and lend drama. While jRPGs have a tendency to be very child friendly in general this title is moreso than the average jRPG.

I also appreciated that DQ8 tends to avoid “stumper” moments – those times in the game when you just have no idea what to do next. Instead there is almost always something useful that you can do to advance the story and move on to the next thing. And losing a big battle and having your entire adventuring party “expire” is not the most dramatic setback ever but is handled in a reasonable and balanced manner that keeps the game from becoming overly frustrating when things get tough. Casual gamers and younger gamers will appreciate these aspects more than the hardcore jRPG set but the overall feel of the game is light and fun. It draws you in and tells you a story. You want to complete the game because you want to uncover more and more about the characters.

One interesting aspect of the game that players can choose to explore or to ignore is the idea of the “alchemy pot.” A short way into the game King Trode introduces this item to the Hero and explains that by mixing different ingredients gathered during the course of the game together in the alchemy pot it is possible to create new items. This adds a level of complexity to the game that can be used casually, focused on heavily or ignored completely adding to the non-linear feel of the game. Throughout the game the player can discover recipes and half-recipes and suggestions for making new items using an alchemy pot. It is a fun twist making the game a little more unique.

The music in DQ8 is phenomenal although any music played over the course of one hundred hours will become monotonous. The soundtrack lends an air of sweeping epic and pastoral comedy. The overarching feel of the environment will almost make you feel like you have stepped into a Studio Ghibli animation like <em>Kiki’s Delivery Service</em>.

One interesting twist that DQ8 provides is a double ending feature.  You can first complete the game having skipped a large portion that includes a significant amount of backstory and does not tie up many of the “loose ends” of the game.  Once you have completed the game in this way you are able to go back and play more – about twelve hours more – to reach the true ending of the game.  This extended portion of the game includes the toughest villains and the most “filling in” of missing plot items.  In order to reach the very end of the game I put in approximately one hundred and twenty hours.

In the end Dragon Quest VIII is nearly flawless and must rank as a cornerstone of the jRPG / Console RPG genre. DQ8 clearly has earned its place on any “must play” list. It has my hardiest recommendation.

July 5, 2007: DQ and Snuggly Bostons

Dominica got to sleep in an extra hour this morning. She is only working a half day today. It just worked out perfectly that she has a morning interview on the day following a holiday so she gets the morning pretty much off. The real issues began when…

Dominica went into the bathroom and discovered that there is NO water. Eventually we figured out that some faucets are working and some are not. Our shower is totally and completely off. Not one drip is coming out of it. We have ice cold water available in the bathroom sink and the kitchen sink but not a drop of warm at all and the cold water is brown. Eww. So this poses a problem for Dominica trying to get to an interview this morning.

Dominica went down and discovered that the showers in the health club are working so she took a shower down there. Thank the Lord that those are working. She would have been in a total panic this morning otherwise. I had already instructed her to just walk over to the Robert Treat and to get a room if we didn’t have an immediate solution here. You can’t risk an interview because the building doesn’t have water.

It turns out that there was probably a lightning strike or something similar during the recent rash of electric storms that caused the electrical problems in the building that then lead to the water issues. They have been working on it continuously for the past two days.

Today was insanely slow at work – almost as if it was still a holiday. Oreo was very excited to have me home and he spent most of the day curled up with me on the loveseat as I played Dragon Quest VIII. It was a very relaxing day. I really appreciated the time with the dog to just relax. I did do some work but it was very light.

I went over to Food for Life with Abdul for lunch. Today is the last day that FFL is open for a week as the students all fly back to Kansas City, Kansas for their “mid-year” evaluations. So I definitely wanted to get a chance to eat there today.

Dominica got home and finished watching <em>Veronica Mars</em> Season One. She heard back from her professor today and Min is now done with her classes for this semester. There is nothing more that she has to wait on although she may do a little more “class discussion” stuff tomorrow night just to be thorough. She is very much relieved to finally be done with it. This was a tough class and really made her work. Although it should have as Systems Analysis and Design is often an IT capstone course and at ESC it is a two course sequence.

I am almost done playing DQ8. So far I have racked up one hundred and three hours on the game clock! That is a lot of time for me to have spent on a single game. I used to be really bad about dedicating enough time to a single video game to actually be able to complete it but at some point during my adult life that changed and now I appear to be much better at it. Now it is much easier to see the value that I get out of a game like this. It was only $20 and I bought it new too. Video games are really a much better entertainment dollar value than movies are.

Weight Lost So Far: 24.5 lbs